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	<title>Avaktavyam</title>
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	<link>http://lddubeau.com/avaktavyam</link>
	<description>Some things just can't be expressed...</description>
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		<title>OOHanzi 0.8 released</title>
		<link>http://lddubeau.com/avaktavyam/2011/04/22/oohanzi-0-8-released</link>
		<comments>http://lddubeau.com/avaktavyam/2011/04/22/oohanzi-0-8-released#comments</comments>
		<pubDate>Sat, 23 Apr 2011 00:36:14 +0000</pubDate>
		<dc:creator>Louis-Dominique</dc:creator>
				<category><![CDATA[OOHanzi]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://lddubeau.com/avaktavyam/?p=696</guid>
		<description><![CDATA[OOHanzi 0.8 has been released.
As usual please refer to the documentation to know how to use it.
List of changes:
* Updated packaging dependencies for Ubuntu 10.10.
* New functionality: &#8220;Quick Lookup In&#8230;&#8221;
* Fixed bugs in Unmark Words and Unmark Words Forcibly
]]></description>
			<content:encoded><![CDATA[<p>OOHanzi 0.8 has been <a href="http://lddubeau.com/downloads/openoffice/extensions/">released</a>.</p>
<p>As usual please refer to the <a href="http://lddubeau.com/downloads/openoffice/extensions/oohanzi-0.8-doc.odt">documentation</a> to know how to use it.</p>
<p>List of changes:</p>
<p>* Updated packaging dependencies for Ubuntu 10.10.</p>
<p>* New functionality: &#8220;Quick Lookup In&#8230;&#8221;</p>
<p>* Fixed bugs in Unmark Words and Unmark Words Forcibly</p>
]]></content:encoded>
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		<title>Buddhism: How the Vinaya Shockingly Ends</title>
		<link>http://lddubeau.com/avaktavyam/2010/11/26/buddhism-how-the-vinaya-shockingly-ends</link>
		<comments>http://lddubeau.com/avaktavyam/2010/11/26/buddhism-how-the-vinaya-shockingly-ends#comments</comments>
		<pubDate>Fri, 26 Nov 2010 15:46:57 +0000</pubDate>
		<dc:creator>Louis-Dominique</dc:creator>
				<category><![CDATA[Nonsense]]></category>
		<category><![CDATA[Religious Studies]]></category>
		<category><![CDATA[South Asia]]></category>

		<guid isPermaLink="false">http://lddubeau.com/avaktavyam/?p=691</guid>
		<description><![CDATA[The actual ending of the book of monastic rules, the Vinaya, has been lost to us. A recent a bit of luck and research allowed for its restoration. The results are shocking. The story follows:

At that time Lord Buddha was staying in Sāvatthi in the Jetavana Grove. A group of monks came to him, complaining [...]]]></description>
			<content:encoded><![CDATA[<p>The actual ending of the book of monastic rules, the Vinaya, has been lost to us. A recent a bit of luck and research allowed for its restoration. The results are shocking. The story follows:<br />
<span id="more-691"></span><br />
At that time Lord Buddha was staying in Sāvatthi in the Jetavana Grove. A group of monks came to him, complaining that other monks did not wash their feet properly.  The monks said: &#8220;O Lord, monks are visiting our monastery but they did not remove their sandals before coming in and when they later washed their feet they did not use one hand for sprinkling and the other hand for washing. Also, they smell like turnips and their robes are one inch too long.&#8221; Lord Buddha rose to his feet and exclaimed (anachronistically): &#8220;Jesus! Day after day you guys keep coming to me whining about this and that. Do I really need to spell out everything in minute details? Do I have to tell you how to chew your food?&#8221; A monk interjected: &#8220;O Lord, you do not need to tell us how to chew our food because you already told us yesterday. On the left side, we are to chew f&#8230;&#8221; Buddha interrupted him: &#8220;Oh, so yesterday you, Ānanda, were actually listening to what I was saying, for a change! Listen, when I give you advice on how to regulate the monastery, you should understand the spirit of my advice and figure out the details for yourself. Do I really need to tell you that you should eat your food without drooling all over yourself.&#8221; Another monk interjected: &#8220;O Lord, drooling over oneself while eating is an unforgivable offense. So it has been ordained by you.&#8221; Buddha replied: &#8220;I was joking when I said that!!! If you drool, just wipe your mouth.&#8221; Another monk said, with a glitter of hope in his eyes: &#8220;O World Venerated One, what about sex? Were you joking too?&#8221; The Buddha replied: &#8220;No, I was serious&#8230; and this is another thing. When I said no sex, I meant no sex. I did not imply that sex with a corpse was fine, because &#8216;well, it&#8217;s not a real woman&#8217; or some other nonsensical reason. And no, there is no form B231-8A which you can fill to get a dispensation allowing sex. This is just something Devadatta made up.&#8221;</p>
<p>The Buddha took a deep breath and declared: &#8220;Ok, from now on, I&#8217;m no longer giving you advice on how to manage your affairs. I&#8217;ve noticed how you&#8217;ve already compiled all of my responses to your incessant whining. That thing is more than a thousand pages long, big enough for you to beat each other senseless with it.&#8221;  As he was leaving, he stopped mid-stride and added: &#8220;You know what? Forget all those rules I gave you. Just use some common sense and you&#8217;ll be fine. Have sex if you must.&#8221; Upon saying these words, he retired to his hut.</p>
<p>Here ends the Vinaya. The Pāli manuscript has a line running across the entire excerpt translated above. A line in the margin says: &#8220;Mahāsāṃghika heresy. Do not copy.&#8221;</p>
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		<title>Boss Battles</title>
		<link>http://lddubeau.com/avaktavyam/2010/06/23/boss-battles</link>
		<comments>http://lddubeau.com/avaktavyam/2010/06/23/boss-battles#comments</comments>
		<pubDate>Wed, 23 Jun 2010 11:44:10 +0000</pubDate>
		<dc:creator>Louis-Dominique</dc:creator>
				<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://lddubeau.com/avaktavyam/?p=679</guid>
		<description><![CDATA[Yahtzee in this Extra Punctuation column argued that boss battles ought to fit in with the rest of the game. That is, a boss battle should not require the gamer to rely on a specific set of skills which have hitherto been considered optional in the game. A good example is that if a game [...]]]></description>
			<content:encoded><![CDATA[<p>Yahtzee in <a href="http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/7726-Extra-Punctuation-Boss-Fights.2">this Extra Punctuation column</a> argued that boss battles ought to fit in with the rest of the game. That is, a boss battle should not require the gamer to rely on a specific set of skills which have hitherto been considered optional in the game. A good example is that if a game gives you the option of creating a super stealthy character rather than a brute force fighter, the boss battle should not be winnable only by brute force. I agree. In the comments on his column the following opinion was expressed:</p>
<blockquote><p>Well, some skills are better than others and if you did not select the skills which would allow you to win the boss battle, then it just sucks to be you. It is like real life. If you are trained in nuclear physics, you are unlikely to survive a fight with a ninja.</p></blockquote>
<p>This is a paraphrase capturing the gist of the original statement. I do not cite because it would open issues I don&#8217;t want to deal with. I&#8217;m going to explain why this opinion is terrible.</p>
<p><span id="more-679"></span></p>
<p>First of all, <strong>all games manage the degree of realism in such a way that the game is actually enjoyable instead of being a chore.</strong> Health packs, potions or what-have-you instantaneously restoring your health or automatically regenerating while you are out of danger is not realistic. If someone replies that health packs and potions are okay because the game is set in a Sci-Fi or fantasy setting, they are just making my point: fantasy and Sci-Fi are not realistic! So perish the idea that realism, in and of itself, makes it okay to force a specific skill set to win a boss battle.</p>
<p>Second, <strong>the opinion expressed above does not consider the fact that games should not come across as capricious.</strong> Now I&#8217;m going to go out on a limb and assert that the vast majority of people do not find it enjoyable to have their efforts reduced to nil due to mere chance. Chance is a desirable part of gaming but it must not come across as capricious chance. Let&#8217;s take a 400 meter race. Add an additional challenge: the finish line is closed off by a gate which can be opened only by doing one of the following:</p>
<p>1. Breaking a target by hitting it with a javelin. Breaking the target opens the gate.</p>
<p>2. Lifting a heavy weight to reveal the key. (The weight cannot be rolled or dragged.)</p>
<p>3. Solving a mathematical problem which gives a number combination to unlock the gate.</p>
<p>4. Any number of other possible challenges.</p>
<p>Now, the contestants do not know that there will be an additional challenge at the end. When they get to this surprise challenge, will they think it is fair? Will anybody want to participate in future races of this sort?</p>
<p>I can&#8217;t shake the feeling that the few people who are of the opinion I paraphrased above are <strong>those who will always choose to play a fighter over any other role.</strong> Playing a fighter is usually a safe bet. (No, not always but usually.) The fighter is a kind of default role in gaming. The development team will (usually) have worked out the kinks of playing a fighter. So players who play a fighter will invest skill points (or whatever is the equivalent) in fighting skills and think nothing of it. Now, I&#8217;d really like to see the tables turned on them. Imagine a game in which the final battle can only be won with a specific device. This device is kept in the vicinity of the final boss but it is in a locked closet. There is no key for this closet and the only way to open the closet is to have complete mastery of the lock-picking skill. What would fighters say then? Going by the logic of the comment above they should admit that they did not select the right skill set and replay the game so that they have lock-picking mastery by the time they get to the end of the game. However, if a developer pulled this little stunt, online forums would crash under the load of thousands of angry posts. Players would argue that they could not complete the game just because they were not able to read the mind of the developers. They&#8217;d be right! <strong>If a game allows players to play roles other than the prototypical fighter, then the game should not arbitrarily force the player into a different role just for the sake of a boss battle.</strong> Doing so would amount to asking the player to read the mind of the developers. In my experience, a game in which an essential device is in a locked closet will usually provide multiple ways to get the device: pick the lock, slyly steal the key from someone, break the lock, hack the lock, incapacitate that person to get the key from them, talk someone into giving away the key, get schematics of the device and build your own, etc, etc, etc. This is as it should be. If the game encourages multiple roles then someone playing any of these roles should be able to progress through the game and not find themselves screwed.</p>
<p>What it boils down to me is the fact that I don&#8217;t find mind reading to be an enjoyable challenge. No, I don&#8217;t need the plot or the mechanics of the game to be telegraphed to me ten times over. Yes, I do think there should be consequences to decisions taken by the player. However, <strong>the consequences of these decisions should be reasonably inferable form information presented by the game.</strong> If the big bad boss is especially vulnerable to a specific device or a specific skill, this information should not come as a surprise at the last minute, or even worse, be discoverable only by trial and error.</p>
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		<title>The Finale of Lost? Meh&#8230;</title>
		<link>http://lddubeau.com/avaktavyam/2010/05/24/the-finale-of-lost-meh</link>
		<comments>http://lddubeau.com/avaktavyam/2010/05/24/the-finale-of-lost-meh#comments</comments>
		<pubDate>Mon, 24 May 2010 20:56:54 +0000</pubDate>
		<dc:creator>Louis-Dominique</dc:creator>
				<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://lddubeau.com/avaktavyam/?p=661</guid>
		<description><![CDATA[Lost started with a bang but ended with a whimper. After last night&#8217;s finale, I have to say that Lost is going to become my go-to example for illustrating how easier it is to sprinkle a story with mystery without having any idea of how the mystery is going to be resolved than it is [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Lost started with a bang but ended with a whimper.</strong> After last night&#8217;s finale, I have to say that Lost is going to become my go-to example for illustrating how easier it is to sprinkle a story with mystery without having any idea of how the mystery is going to be resolved than it is to write a solid story in which mystery serves the purpose of a well-crafted plot. I am reminded of J. Michael Straczynski (creator of the sci-fi show <em>Babylon 5</em>, among other things) saying that people often came to him with &#8220;ideas&#8221; but that what matters to an author is not an idea but a story. It seems to me that Lost was a show in which <strong>too much emphasis was put on ideas and too little on story</strong>. Read on for more thoughts&#8230;</p>
<p><span id="more-661"></span>Discussions about the show have been raging all over the Internet today. Some people (including myself) are unhappy about the lack of proper answers to the questions raised during the show. Others reply that answers were given. Technically, the latter people are correct: answers were given to <em>some</em> questions. However, the answers provided are too thin to be satisfactory. Let&#8217;s say someone hits me in the face. I ask &#8220;why did you hit me?&#8221; They reply &#8220;because I hate you!&#8221; This is an answer but it does not get to the substance  of the matter. Surely I&#8217;m going to want to know <em>why</em> this person hates me. Imagine how poorer the Iliad would be if the reason for the war was merely that the Greeks hated the Trojans. One example of an unsatisfactory answer in Lost is why the Man-in-Black wants to get off the island. He states that he wants to &#8220;go home&#8221; but this sounds rather hollow as a motivation given that he was born on the island and thus has known no other home than the island. Yes, the show provides an answer but the answer is both dubious (insofar as it does not make much sense) and thin. <strong>The answers which were provided during the last season of Lost were of this sort: dubious and insubstantial.</strong></p>
<p>The finale itself was not very compelling. So what fans had hypothesized to be an alternate time-line seen in &#8220;flashsideways&#8221; (by contrast with flashbacks and flashforwards) turned out to be some sort of antechamber of the afterlife, where people have to learn to &#8220;let go.&#8221; There&#8217;s a movie called <em><strong>Jacob&#8217;s Ladder</strong></em> which does explore this very idea in a more satisfactory way. Now, the movie is not perfect but the ideas in the movie serve to drive the plot rather than pad an anemic script or create hollow hype. Basically, the movie does concisely and powerfully what Lost has done in a muddled and meandering way. It seems the art of conveying a story or an argument concisely is undervalued in this era of &#8220;more is better.&#8221; Note here that my beef is not &#8220;unoriginality.&#8221; If I recall correctly, both Neil Gaiman and J. Michael Straczynski have observed that any story written today will necessarily have something in common some older story, intentionally or not. I think they are right. The issue is not whether or Lost is original in its ending but whether the idea explored by Lost was explored as well as in <em>Jacob&#8217;s Ladder</em>.</p>
<p>Apparently, the creators of the show have been claiming that the show is &#8220;character-driven&#8221;. If Lost is supposed to be a character study, the plot should focus on characters. However, <strong>Lost&#8217;s setting takes the focus away from the characters because it is so unusual and mysterious.</strong> The creators of the show cannot present this <em>extraordinary </em>setting and then claim that really we should have been focusing on the characters instead of the setting. Let me put it this way, in a character study the features of the setting should be <em>only</em> as extraordinary as needed to serve the study. Albert Camus&#8217; <em>La Peste </em>comes to mind here as an example of a good story focusing on characters<em>. </em>Sure, the setting is extraordinary insofar as the characters are besieged by the plague. This is not a normal occurrence. However, there is no extraneous mystery in the story. If the story incorporated some sort of red-herring plot concerning a possible governmentally-sponsored biological attack on the city, then the focus would shift away from the characters themselves. This is precisely what happened in Lost: extraneous stuff was introduced, shifting the focus away from the characters. <strong>I enjoyed tremendously some of the character development in Lost but it was diluted by things which had little to do with character development. </strong>Maybe there is a solid character study somewhere in Lost but to be an effective character study the overall story line would have to be cleaned up to remove a lot of fluff.</p>
<p>On a tangential note&#8230; Rober Ebert recently argued that video games are not art. Actually, let me correct myself: Ebert did not <em>argue</em> that video games are not art: he <em>defined</em> art so as to exclude video games. Now, if I am to decide which of the ending of Lost and the ending of the first <em>Fallout</em> game is most satisfactory, <em>Fallout</em> wins. The game successfully hints early on which motivations and forces will shape the ending and yet does not give the ending away. At the same time, the story does not substantially go into directions which have nothing to do with where the plot ultimately goes. (Yes, you can meet aliens in a random encounter despite the fact that they play no role in the main plotline. This is an acceptable diversion because random encounters do not form the <em>substance</em> of the plot. It would be another matter if you had to save a town from aliens.) In the end, the overseer recognizes that you saved the lives of everyone in the vault, not once but thrice (retrieved the water chip, eliminated the source of mutants and got rid of the Master), but he is afraid of the influence you would have on the inhabitants of the vault. Consequently your success is rewarded with exile. <strong><em>Fallout</em>&#8217;s slap in the face hits more forcefully than the let&#8217;s-all-be-happy-in-the-afterlife ending of Lost.</strong> Better narrative, period. Probably, Ebert would declare that Lost is not artistic so as to preserve his axiom&#8230;</p>
<p>PS: If you are satisfied with Lost overall and with the ending, then  good for you. I would not want to convince you that you should not be satisfied. I did enjoy Lost. I just do not find the overall package to be a successful work of storytelling.</p>
<p>PPS: I do not think that Lost is the only show suffering from unsatisfactorily resolving issues raised in the plot. For instance, <em>Babylon 5</em> was a much better show overall but the resolution of the Shadow War (&#8220;LEAVE US ALONE!&#8221; &#8220;Oh, ok, we&#8217;ll stop using you as pawns and leave.&#8221;) felt rather bland.</p>
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		<title>The Definition of &#8220;Activist Judge&#8221;</title>
		<link>http://lddubeau.com/avaktavyam/2010/04/09/the-definition-of-activist-judge</link>
		<comments>http://lddubeau.com/avaktavyam/2010/04/09/the-definition-of-activist-judge#comments</comments>
		<pubDate>Fri, 09 Apr 2010 17:12:17 +0000</pubDate>
		<dc:creator>Louis-Dominique</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://lddubeau.com/avaktavyam/?p=658</guid>
		<description><![CDATA[So Justice Stevens is about to retire. Already there are calls for the President to make sure that the judge nominated to replace him is not an &#8220;activist judge&#8221;.  I imagine a discussion about the meaning of &#8220;activist judge&#8221; going like this:
Alice: &#8220;The president must not nominate an activist judge!&#8221;
Bob: &#8220;What do you mean [...]]]></description>
			<content:encoded><![CDATA[<p>So Justice Stevens is about to retire. Already there are calls for the President to make sure that the judge nominated to replace him is not an &#8220;activist judge&#8221;.  I imagine a discussion about the meaning of &#8220;activist judge&#8221; going like this:</p>
<p>Alice: &#8220;The president must not nominate an activist judge!&#8221;</p>
<p>Bob: &#8220;What do you mean by activist judge?&#8221;</p>
<p>Alice: &#8220;Well, an activist judge is one who is imposing his values on me by means of judicial decisions.&#8221;</p>
<p>Bob: &#8220;What if the judge shares your values? Is he then imposing his values on you?&#8221;</p>
<p>Alice: &#8220;No, because our values coincide.&#8221;</p>
<p>Bob: &#8220;So only a judge who does not share your values could be an activist judge. <strong>In effect, your real position is that the President must not nominate a judge who does not share your values.</strong>&#8221;</p>
<p>All the blah blah about activist judges amounts to &#8220;let the President nominate a judge who shares my values.&#8221; Using the word &#8220;activist&#8221; instead of spelling out the real intent (&#8220;shares my values&#8221;) is <strong>just a way to disguise a selfish desire under a cover of pseudo-fairness</strong>.</p>
<p>(Oh, and don&#8217;t assume that in this discussion one side is <strong>inherently</strong> Democrat and the other Republican. No matter which roles the parties are playing in the current context, the roles are quite reversible and have in fact been reversed again and again.)</p>
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		<title>The Drive-by Yoda</title>
		<link>http://lddubeau.com/avaktavyam/2010/03/19/the-drive-by-yoda</link>
		<comments>http://lddubeau.com/avaktavyam/2010/03/19/the-drive-by-yoda#comments</comments>
		<pubDate>Fri, 19 Mar 2010 20:57:00 +0000</pubDate>
		<dc:creator>Louis-Dominique</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://lddubeau.com/avaktavyam/?p=655</guid>
		<description><![CDATA[There is a certain type of person often encountered in public forums on the Internet but also in &#8220;real life.&#8221; I call this kind of person, the &#8220;drive-by Yoda&#8221;.
He is a &#8220;Yoda&#8221; because like Yoda, he likes to speak words of wisdom. However, his method is to spout wisdom while driving by his target. In [...]]]></description>
			<content:encoded><![CDATA[<p>There is a certain type of person often encountered in public forums on the Internet but also in &#8220;real life.&#8221; I call this kind of person, the &#8220;drive-by Yoda&#8221;.</p>
<p>He is a &#8220;Yoda&#8221; because like Yoda, he likes to speak words of wisdom. However, his method is to spout wisdom while driving by his target. In a drive-by shooting, a criminal tries to kill a target by shooting bullets out of a moving car. In a similar way, the drive-by Yoda tries to make a point (i.e. hit a target) by spouting wisdom while &#8220;driving by&#8221; a discussion. I&#8217;m talking here about discussions in which all the parameters of a problem have been explained. The drive-by Yoda, because he is driving by at a fast pace, is unable to seize the whole picture. It may be that he is lazy, that he can&#8217;t be bothered to really think about the problem, or that he thinks the problem is not worthy of his attention. At any rate, he whizzes by but rather than apply a healthy dose of self-awareness to realize that maybe he does not have the full picture and therefore should remain quiet, he still offers pearls of wisdom. Yet because the drive-by Yoda has not seized the problem, his contribution is faulty. He fills the gaps in his understanding of the problem with wild guesses and offers an answer which is patently inadequate to anybody who paid attention to the parameters of the problem.</p>
<p>It is a bit like in the American Idol auditions at the start of a season. Very many contestants who could not sing a tune to save their lives consider themselves to be great singers. The drive-by Yoda thinks his contribution is worthy of a prize when in fact it ignores the problem being discussed.</p>
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		<title>My Squirrel Phase</title>
		<link>http://lddubeau.com/avaktavyam/2009/10/30/my-squirrel-phase</link>
		<comments>http://lddubeau.com/avaktavyam/2009/10/30/my-squirrel-phase#comments</comments>
		<pubDate>Sat, 31 Oct 2009 00:15:25 +0000</pubDate>
		<dc:creator>Louis-Dominique</dc:creator>
				<category><![CDATA[Nonsense]]></category>

		<guid isPermaLink="false">http://lddubeau.com/avaktavyam/?p=648</guid>
		<description><![CDATA[Young naive folks are likely to do things which in retrospect are pretty stupid.  I was a child once and I was naive too.  So I did stupid things.  It gets even stupider when said child is trying to say things in a language he does not master.  There was an [...]]]></description>
			<content:encoded><![CDATA[<p>Young naive folks are likely to do things which in retrospect are pretty stupid.  I was a child once and I was naive too.  So I did stupid things.  It gets even stupider when said child is trying to say things in a language he does not master.  There was an ethnic insult against Anglophones which was current in Québec when I was a kid: &#8220;square head.&#8221;  (The Urban Dictionary states that the insult is always expressed in French but this is false.)  I heard the insult without the benefit of knowing English or getting a full explanation as to what it meant.  An untrained ear is treacherous.   Soon I started calling the Anglos &#8220;squirrels.&#8221;  You can imagine the surprise when someone addressing me in English would get the evil eye accompanied with the exclamation &#8220;DAMNED SQUIRREL!!!&#8221;</p>
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		<title>Auditory stink</title>
		<link>http://lddubeau.com/avaktavyam/2009/10/25/auditory-stink</link>
		<comments>http://lddubeau.com/avaktavyam/2009/10/25/auditory-stink#comments</comments>
		<pubDate>Sun, 25 Oct 2009 14:38:52 +0000</pubDate>
		<dc:creator>Louis-Dominique</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://lddubeau.com/avaktavyam/?p=631</guid>
		<description><![CDATA[As I was riding on the bus recently, another passenger a few rows behind me was listening to music.  He or she had headphones on but the music was loud enough to leak out of the headphones.   When there is leakage, it does not matter whether the music is actually Mozart or Britney Spears: it [...]]]></description>
			<content:encoded><![CDATA[<p>As I was riding on the bus recently, another passenger a few rows behind me was listening to music.  He or she had headphones on but the music was loud enough to leak out of the headphones.   When there is leakage, it does not matter whether the music is actually Mozart or Britney Spears: it always sounds like <strong>someone rhythmically shaking the utensils drawer in the kitchen while a buddy remodels the bathroom with a jackhammer</strong>. And then whatever singing there may be sounds like <strong>someone screaming in a pillow.</strong></p>
<p>While listening to the other passenger&#8217;s utensil music, it occurred to me that I was experiencing the <strong>auditory equivalent of having to smell someone&#8217;s stink</strong>.  That is, someone oozing jackhammer music all over the place is not unlike someone smelling like rotten garbage.  </p>
<p><strong>It is remarkable that the same people who would not dream of going out of the house smelling like garbage would think nothing of stinking up the air with sound.</strong>  Well, I guess the answer here is that body odor is commonly associated with bad hygiene.  This is where social pressure comes in.  It does not really matter what the real story is: if someone smells bad, then the automatic presumption is that that person has bad hygiene.  If we were to ask, then maybe the story would be that a baby just pooped on that poor individual and that they are rushing home to change their clothes because they do know that everybody in the world will assume they can&#8217;t be bothered to wipe their own asses, etc.  When it comes to auditory stink, no presumption of bad hygiene exists.  So there is no potential for embarrassment here.</p>
<p>Maybe through social engineering there would be a way to make &#8220;auditory stink&#8221; socially unacceptable.  I don&#8217;t know where I would start though&#8230;</p>
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		<title>HFCS Myths Debunked!</title>
		<link>http://lddubeau.com/avaktavyam/2009/10/05/hfcs-myths-debunked</link>
		<comments>http://lddubeau.com/avaktavyam/2009/10/05/hfcs-myths-debunked#comments</comments>
		<pubDate>Mon, 05 Oct 2009 19:04:22 +0000</pubDate>
		<dc:creator>Louis-Dominique</dc:creator>
				<category><![CDATA[Health]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Nonsense]]></category>

		<guid isPermaLink="false">http://lddubeau.com/avaktavyam/?p=637</guid>
		<description><![CDATA[[After my previous post on sugar and high fructose corn syrup being everywhere, I found this page.  "Intellectually dishonest" is the mildest qualifier which comes to mind for that page.  Anyway, I decided to produce my own home-grown tripe.  Read on...]

Myth: High fructose corn syrup causes cannibalism.
Reality: There is no scientific evidence of [...]]]></description>
			<content:encoded><![CDATA[<p>[After my previous post on sugar and high fructose corn syrup being everywhere, I found <a href="http://www.sweetsurprise.com/myths-and-facts/top-hfcs-myths">this page</a>.  "Intellectually dishonest" is the mildest qualifier which comes to mind for that page.  Anyway, I decided to produce my own home-grown tripe.  Read on...]<br />
<span id="more-637"></span><br />
<span style="text-decoration: underline;">Myth:</span> High fructose corn syrup causes cannibalism.</p>
<p><span style="text-decoration: underline;">Reality:</span> <strong>There is no scientific evidence of a positive correlation between high fructose corn syrup and cannibalism.</strong> Quite the contrary, Dr. Fleug of the University of Hamburg has studied the link between high fructose corn syrup and cannibalism.  In his study, he found that the control group, the group not fed HFCS, had a higher incidence of cannibalism than the group which was fed HFCS.  Additionally, there are many possible causes of cannibalism and these causes are not easily isolated.  <strong>For instance, zombification, fruit, unicorns and the US tax code are all possible causes of cannibalism.</strong> If you filed taxes or had fruit, you could be a cannibal and not know it.</p>
<p><span style="text-decoration: underline;">Myth:</span> HFCS is made from puppies.</p>
<p><span style="text-decoration: underline;">Reality:</span> Actually, HFCS is made from kittens.</p>
<p><span style="text-decoration: underline;">Myth:</span> High fructose corn syrup is high in fructose.</p>
<p><span style="text-decoration: underline;">Reality:</span> As a matter of fact, the H in HFCS does not mean &#8220;high&#8221; but &#8220;holy&#8221;.  HFCS is full of godly goodness.<strong> Those who oppose the addition of HFCS in food items are not only unchristian but also hate freedom.</strong> They are unamerican and communists, and probably are cannibals too.</p>
<p><span style="text-decoration: underline;">Myth:</span> HFCS is made from kittens.</p>
<p><span style="text-decoration: underline;">Reality:</span> Actually, HFCS is made from puppies.</p>
<p><span style="text-decoration: underline;">Myth:</span> High fructose corn syrup is the sweetest substance known to us.</p>
<p><span style="text-decoration: underline;">Reality:</span> The perpetually happy, &#8220;think positive&#8221; new age types are sweeter than high fructose corn syrup.  <strong>They taste like peach cobbler while the rest of the population tastes like chicken.</strong></p>
<p><strong>Editor:</strong> How do you know what people taste like?</p>
<p><strong>HFCS Executive:</strong> We were members of the control group in Dr. Fleug&#8217;s study on HFCS and cannibalism.</p>
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		<title>Sugar, sugar everywhere!</title>
		<link>http://lddubeau.com/avaktavyam/2009/10/05/sugar-sugar-everywhere</link>
		<comments>http://lddubeau.com/avaktavyam/2009/10/05/sugar-sugar-everywhere#comments</comments>
		<pubDate>Mon, 05 Oct 2009 13:13:47 +0000</pubDate>
		<dc:creator>Louis-Dominique</dc:creator>
				<category><![CDATA[Health]]></category>

		<guid isPermaLink="false">http://lddubeau.com/avaktavyam/?p=633</guid>
		<description><![CDATA[Yes, I&#8217;ve heard before about how food manufacturers put sugar in everything but it is only last weekend that the issue became real for me.  (Call me &#8220;slow&#8221; if you will&#8230; or call me &#8220;Susan&#8221; if it rocks your boat.)  Debbie wanted to buy canned soup.  (Useful to have in a pinch.)   She started looking [...]]]></description>
			<content:encoded><![CDATA[<p>Yes, I&#8217;ve heard before about how <strong>food manufacturers put sugar in everything </strong>but it is only last weekend that the issue became <strong>real</strong> for me.  (Call me &#8220;slow&#8221; if you will&#8230; or call me &#8220;Susan&#8221; if it rocks your boat.)  Debbie wanted to buy canned soup.  (Useful to have in a pinch.)   She started looking at this and that can saying &#8220;can&#8217;t have this, can&#8217;t have that.&#8221;   I asked why and she told me the carbs were too high.  (Not due to a  fad diet, if you are wondering.)  So I started looking too.  I was flipping cans left and right like <strong>a real grocery store ninja</strong> but none of the soups had an adequate level of carbs.  I noticed that a soup which had pasta in it had as much carbs as a vegetable soup without pasta.  This was counterintuitive so I looked closely at both lists of ingredients and quickly found the problem: the vegetable soup, the one without pasta, had high fructose corn syrup (HFCS) listed as the second ingredient.   I checked a few other soups which did not advertise any high-carb ingredient in their name or in the picture on the front of the can but they also had <strong>HFCS or sugar listed early in the ingredient list</strong>.</p>
<p>We&#8217;ll have to start looking at alternatives because this is ridiculous.</p>
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